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Nospace Final Blood Match by Andrew Jones

August 15 - 30, 2008

Opening Night: Friday 15 August 2008, 7-10pm

Andrew Jones FIRST-TIME exhibition!

Andrew Jones is a former music writer and promoter. He was one of the founders of Push a night for progressive and experimental electronica and hip-hop in Orlando, Florida. He has also written for publications such as Xlr8r, Skyscraper, The Orlando Weekly, Sleazenation, The Wire, and others. Additionally, Andrew also started the LNF Pool a monthly night for free improviser that tied local disco djs to free jazz bassists and he wrote software in Supercollider to improvise with them. Mr. Jones has also done a few little art pieces over the years including a small piece called 7 Incomplete Improvisations for Free Manifesta and wrote some copy for guydebord.com by Miltos Manetas. Working as a critic he became more aware of the various vocabularies the arts use for expression and his work as music critic became a sharpened analytical tool that frequently revealed the nostalgiac underpinnings of late nineties pop music and electronica. Since then he's worked on several electronic projects including an album with Tom Smith and has devised a few conceptual pieces here there and the occasional short story.

"No Space Final Bloodmatch For my piece, I am turning No Space into a level in the video game Team Fortress 2. Basically, people will deathmatch in the gallery. What it's about is the way video games let us play with space. Photography lets you take a picture of a place, but games are literally making it possible to experience architecture remotely. The video game Doom 1, for instance, was downloaded over 10 million times in two years. The space of Doom has been visited and experienced by over 10 million people, it's one of the few places that has become iconic, a place so experienced that its a common vocabulary. Doom's first level, might be the closet humanity has come to a common room, while the Pyramids of Giza have been visited by tourists before the Greeks decided to vacation there, Doom managed to garner more tourists in its first 6 months on the Internet than visit Rome in one year. What games are becoming are communally experienced spaces, the same way photographs of Nguyen Van Lem's execution became icons of the Vietnam war, levels from Super Mario Brothers represent nostalgia for our youth.. Games represent a new kind of vocabulary that pop culture is only beginning to explore. I want to show not just that games are allowing interactions previously impossible in these places, but that we're coming close to being able to throw around space the way photography throws around sight... and that we can also shoot grenade launchers in our friend's houses."

Sample VDO (Demo Version)

 

NOSPACE FINAL BLOOD MATCH

OPENING NIGHT 15 AUGUST 2008, 7-10PM

BRING YOUR LAPTOP!!!

FREE 'NOSPACE FINAL BLOOD MATCH' PC GAME SOFTWARE!!!

NO COVER!!!

 

NOSPACE FINAL BLOOD MATCH

ONLINE NOW!!!

FREE TO PLAY

MOVE = A, W, S, D

SPACE BAR = JUMP

TURNAROUND = MOUSE PAD

SHOOT/ATTACK = LEFT CLICK

CHANGE WEAPON = 1, 2, 3, 4

YOU CAN ALSO GO TO CHAT ROOM AND INVITE PEOPLE TO JOIN THE MATCH

NO COVER, GOOD LUCK!!!

 

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